G Golem Pebble Dog
EARTH 2

G Golem Pebble Dog

  • Archetype:
  • G Golem

  • ATK:
  • 300

  • DEF:
  • 1000

  • View:
  • 2949




If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
63± 6/ 100
Power Score
Intrinsic 61
Deck 64

G Golem Pebble Dog — Power Evaluation

Final Score: 63 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 64 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor

Why it scores here

The card reliably converts into a Level 2 Cyberse body that can return itself or fetch a G Golem card, so it converts a live hand or graveyard into extra card flow. It is run in 109 of 109 sampled decks at about 2.76 copies each across 24 archetypes, which supports accessibility and cheap deckbuilding, not raw strength. Its 300 ATK and 1000 DEF earned nothing, and the score is held down by the absence of combo boards, which leaves its conversion value text-only.

Axis scores

Axis Score Evidence
Accessibility 80 Playable from hand and recursive via its own Summon and GY effects, and run in 109 sampled decks (observed, verified from card text and deck stats).
Combo & Conversion 40 Only one guide mentions a basic G Golem line, and there are no recorded combo boards, so conversion is text-only inference (inferred).
Resource Economy 60 Hand-to-GY effect adds a G Golem card and the Summon effect adds a copy, giving repeated +1 advantage in principle (verified from text, inferred for value).
Effect & Interaction 10 No opponent-facing negation or removal; the non-Cyberse Special Summon restriction only limits the controller (verified from text).
Material Utility 45 Level 2 EARTH Cyberse body is usable as material, though not a clean generic fit, and its value is unconfirmed when its effects are negated (inferred).
Resilience & Flexibility 55 Two once-per-turn effects in hand and GY give multi-zone reach, but a single negate on the Summon trigger leaves only a Level 2 body (inferred).
Deck-Building Efficiency 85 Three copies run in 86 of 109 decks with no garnet or brick restriction, so the slot cost is low (observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher / Tutor. Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two effects across hand and GY give multi-zone access (verified text)
  • Cheap to run at 3 copies in most decks (observed)
  • Live in 24 archetypes, including Code Talker, Mathmech and Firewall (observed)

Weaknesses

  • No combo board evidence, so its conversion value is unproven (verified gap)
  • No interaction or disruption (verified text)
  • Level 2 body with no clear material role (inferred)

Counters / choke points

  • Negating the Summon trigger leaves a 300 ATK body with no GY effect (inferred)

Best use

Starter / searcher body for the G Golem line and Cyberse support. Decks: G Golem, Code Talker, Mathmech, Firewall, Cynet. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: summon-trigger add or Special Summon of itself, hand-to-GY search of a G Golem card, once-per-turn per effect; Run in 109 of 109 sampled decks at 2.76 average copies
  • Observed: Deck partners include Transcode Talker (86.2%) and Cynet Mining (83.5%); Distributed across 24 archetypes
  • Inferred: Recursion and brick-to-body value of the Summon effect; Material value when effect is negated
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only











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